
My history with the TTA
Context
I was born at precisely the right time (the early 1970's) to
be around
to witness a
sea change in the science fiction world -- things that younger fans
probably take for granted, having known no other situation.
In
those days, effects technology was not very advanced, and visual sci-fi
was still crawling out of the 1950's B-movie phase. Unless it
was
science fiction literature (novels and such), it probably was not
terribly high quality or realistic, especially if it was visual media
(films and the
like). By the time I had reached childhood and was aware of
events surrounding me, this situation was ripe for change.
This occurred with the
release of the film Star
Wars,
and the subsequent marketting phenomenon. I liked science
fiction before the film, but it was a
distant sort of affinity until then. After that point, my
involvement with sci-fi was
so significant that now, I cannot even concieve what my life's path
might
have been if it hadn't happened. I became a confirmed fan.
Discovery
Shortly afterward in the UK (1978), a book was published
titled Spacecraft
2000 to 2100
AD,
referring to itself as a "Terran Trade Authority Handbook", authored by
Stewart Cowley.
It was an
art/story book, combining various pieces of science fiction cover art
into a
cohesive storyline, written in the form of a ship recognition manual.
The story purported to cover (as historical events) the
eponymous period in Earth's development,
summarizing
the formation of a world government, the development of new
technologies, first contact, and the first interstellar war.
It was forward-looking, but predicting events that were
concievably to occur within the reader's lifetime. It was
neither overtly optimistic (ala Star
Trek) nor depressingly pessimistic, instead presenting
things matter-of-factly, as if they had been real events which the
reader had somehow magically been granted the ability
to glimpse early.
The book spread all over the world,
eventually resulting in over 800,000 copies
printed and translation into at least eight languages.
No doubt the series fed on the popularity of Star Wars.
I stumbled onto a copy around this
time, during one of our infrequent visits to a local mall (and even
less frequent visits to an actual bookstore). I fell in love
instantly, and had to have it. After somehow managing to
convince
my parents to buy it, my life-long relationship with the TTA was born.
In its own way, it was just as influential a part of my
childhood
as Star Wars
was, such as being a major reason I'm interested in
painting and other 2D art, and I have fond memories of flipping
through the book over and over for years, lovingly analyzing the
details of the
art and text and extrapolating on the world in my head.
(I still have that self-same copy of Spacecraft,
somewhat the worse for wear, almost thirty years later.)
Gaming
By 1992-3, I had gotten
into
RPGs and even experimented with using the TTA as a setting
(without
much luck, however, as I was too new at it). I also
discovered
around this time that I was not, in fact, the only person that had
a copy of this book (even in the relative backwater of genre culture
that I live in), when I saw one at the house of someone I had
recently met in gaming.
3D
The science fiction series Babylon
5
was
also new at the time, and one of the things it pioneered was the use of
3D CG
graphics on telivision, using Newtek's Video Toaster and Lightwave
3D. By this point, I had been tinkering with 3D graphics
software on my Amiga computer for awhile, and I had been
wanting Newtek's software since roughly 1989. I
finally
gained some limited
access to Lightwave and started teaching myself the
program by following tutorials and doing my own projects. One
of the very first Lightwave models that I did that was not from a
tutorial was a
model of the Proximan K13 Shark interceptor. Shortly
thereafter,
I did
a model of the Avery-Frost Orion. (I had tried to do
some of
the ships prior to this, but until Lightwave, my main 3D software was
the freeware Rayshade program, which had a nonexistant user
interface ... you entered the 3D data by hand, in text
files. This is very similar to how the popular
POV-Ray
package works in the absence of third party front-ends. As
such,
these early efforts never went far and probably don't really count.)
I was never the most prolific creator of 3D TTA models, but
as
far as I am aware, I was one of the first to try it.
In 1998, I decided that my TTA models were long overdue to make use of
my more developed skills and familiarity with the software. So I
rebuilt them from scratch. I created a new model for the Shark, and as
an experiment, I then decided to build my own Mark II variant of the
Orion (instead of rebuilding the original).
Community
A few years after I started making TTA models, I decided to go looking for more TTA
information
on the
net. That is when I stumbled across
Philip
Banks' TTA page,
and learned a lot more about the series that had been with me since
childhood. In particular, I learned that there was not one,
not two, but
three
sequels to
Spacecraft
--
a possibility which had never even occurred to me. There were
also a number of "related" books that Cowley had written for a
different publisher, under the psuedonym Stephen Caldwell (the
"Galactic Encounters" series). Reading Phillip's page over
the
next few years, I learned of other TTA sites, including sites whose
authors had also hit on the idea of doing 3D models of these ships,
such
as
Adrian
Mann's TTA page.
Sequels obtained
Then came the birth of eBay, and I finally had a chance to
obtain
copies of the other three TTA books to complete my collection.
I
finally managed to do so around 2000-2001 (along with one of the
Galactic Encounters books, Aliens
in Space),
just in time for the period covered by the original book.
This
was also the time that I entered school as an art major, and upgraded
my copy of Inspire 3D (a low-end version of Lightwave which I purchased
in 1999) to Lightwave 3D 6.5. In celebration of that, I made
a
new TTA model (Object #1).
Present Day
Fast forward to 2006. Recently there has
been
activity in the TTA universe. Specifically, the rights to the
series have been licensed by
Morrigan
Press, an RPG company and fans of the series like I am.
They are
publishing
a reprint of the first book (moved ahead by a century to
remain forward-looking),
Spacecraft
2100 to 2200 AD, as well as some original sequels
(
Capital
Ships of the TTA and
Aliens of the TTA).
Even more exciting, they are doing an RPG core book and
some
supplements (Alphan and Proximan sourcebooks have been mentioned).
What's more, after some
heart-wrenching
legal complications, Stewart Cowley himself has become
associated with the project as an advisor and contributor.
Unfortunately, though they have the rights to the text and setting, the
rights to the original art itself were not obtained (though they do
apparently have the rights to recreate it), so the new
Spacecraft
contains recreations and later books will follow the path of the
original by including new art and designs by young sci-fi artists.
Specifically, recreations in Spacecraft by the
very
same Adrian Mann that I mentioned previously. The series will
also contain brand-new artwork by various artists, including Adrian,
Mike
Majestic of
Vulne
Pro,
Francois
Cannels, and
Jainai
Jeffries.
All of this has, of course, reawakened my interest in the setting, and
as
such, I've started creating more TTA models of my own, which
you can see elsewhere on this site.